Prelude of Time is a 2D platformer adventure game with three distinct characters to control. Players will explore the delicate world of time and find the truth hidden within.
Sketchball is an innovative, casual, puzzle mobile game. Players draw lines on the screen which act as solid surfaces for the balls to drop. The games as 2 distinct modes and 300+ levels to explore.
SKCell is a wide collection of Unity components, utilities, systems, etc. ranging from UI to media management. It is designed to make coding in Unity more convenient and satisfying.
Journey to the Dawn is a sailing / survival / management game where the player acts as the captain of a sailboat after a disaster. The goal is to escape to the continent while collecting resources on islands and managing your cabins & sailors on board.
This is a collection of all the shaders I wrote / studied. They encompass a wide range of effects - from water, toon, force fields to PBR, SDF, and Image Processing.
Red Train Redemption is a puzzle game presented in the CiGA Game Jam. Players place character cards on the ground to drag the derailed trains back on track.