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My technical experience.

Code Space

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Code Space

Technical Gallery

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float h(vec2 p ){p *= 0.5;p.x = abs(p.x);p.y = -0.15 -p.y*1.2 + p.x*(1.0-p.x);return length(p) - 0.5;}

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Technical Highlights

As the lead developer in over 8+ game projects, I have the skills to develop mature game systems.

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Shaders & Graphics

Explore some of my works in shaders and computer graphics, and see how they are done.

This is written by a fragment shader!

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SKCell

A powerful and comprehensive utility and systems package for the Unity Engine.

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SKRenderer

A 3D rendering software based on OpenGL / C++.

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