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以空白搜尋找到 29 個結果

  • Well Lived | Alex Liu

    生活美好 生产力应用程序,iOS,2020 介绍 《美好生活》是一本日记&规划移动应用程序具有强大的功能和优雅的设计,帮助您过上丰富多彩、富有成效的生活。 *可在 AppStore 上获取。 活动 2021 白金奖、最佳移动应用设计(一月)、最佳移动应用奖 我的角色 独立开发者 后退

  • Home | Alex Liu

    Unity game developement: C#, Shaders, Projects ALEX LIU 游戏开发者/设计师 将创意火花烹饪成不经意间的美味佳肴。 2025/04 Lab project at FRL accepted to ACM I3D 2025 2025/03 I will be joining the MS in Computer Science program at Stanford University 2024/11 Song of Maka won the Best Student Game Award in IndiePlay 2024 2024/09 Song of Maka became finalist in Tencent Game Awards 2024 2024/08 Song of Maka won the highest honor in CUSGA - the Best Game Grand Award

  • Research | Alex Liu

    实习经历 穿越现实世界的旅行。 Celestial Blossom: A Collaborative, Meditative VR Journey of Fractal Art and Music Associated With NYU Future Reality Lab Submitted to SIGGRAPH 2025 Celestial Blossom is a collaborative, meditative VR experience where participants co-create generative fractal art through hand-drawn sketches, transforming movements into evolving audiovisual symphonies. Set in a celestial void, strokes morph into glowing fractal particles, from microscopic grains to cosmic stars, each shaping sonic textures and evolving into an immersive soundscape. Multiplayer interaction allows users to weave their creations into a shared immersive composition. At the end, participants receive a printed rendering of their artwork, which can be scanned to revisit the fractals and melodies they created in VR. Details > Pincun Liu, Keru Wang, Yi Wu, Xiaoan Liu, Yushen Hu, Zhu Wang, Agnieszka Roginska, and Ken Perlin. (2025). Celestial Blossom: A Collaborative, Meditative VR Journey of Fractal Art and Music. In SIGGRAPH 2025 Extended Abstract (pp. 1-2). Citation A Collaborative Multimodal XR Physical Design Environment Associated With NYU Future Reality Lab Presented at SIGGRAPH Asia 2024 Traditional design processes for physical prototypes can be time-consuming and costly due to iterations of prototyping, testing, and refinement. Extended Reality (XR) technology with video passthrough has its unique benefits in alleviating the issues by providing instant visual feedback. We develop an XR system that provides annotations and enables interactive visual modifications by superimposing and aligning visual counterparts to physical objects. With multimodal inputs, the system could help designers quickly experiment with and visualize a wide range of design options, keep track of design evolutions, and explore innovative solutions without the constraints of physical prototyping. As a result, it could significantly speed up the iteration process with fewer physical modifications in each design iteration. Keru Wang, Pincun Liu, Yushen Hu, Xiaoan Liu, Zhu Wang, and Ken Perlin. (2024). A Collaborative Multimodal XR Physical Design Environment. In SIGGRAPH Asia 2024 Extended Abstract (pp. 1-2). Citation A Survey on Audio-influenced Pseudo-Haptics: Methods, Applications, and Opportunities Associated With NYU Future Reality Lab and Music and Audio Research Laboratory Submitted to CHI 2025 Haptic feedback plays an important role in interaction, but traditional haptic devices are often difficult to access due to their complexity and high cost. A cost-effective alternative is to leverage auditory cues to generate pseudo-haptic sensations using the brain’s multisensory processing abilities. These auditory cues can enhance or modify actual haptic feedback, add detail to low-resolution haptic devices, or create convincing haptic illusions without physical contact. Despite their potential, audio-influenced pseudo-haptics remain underexplored. In this survey, we provide a comprehensive overview of existing research on audio-influenced pseudo-haptics, summarizing the mapping between different auditory cues and the pseudo-haptics that they elicit. We review and categorize system implementations, study methods and applications, identify key challenges, and discuss future opportunities. We aim to provide a road map in audio-influenced pseudo-haptics research and inspire further exploration in this field, fostering innovation and guiding the development of more immersive, functional, and accessible systems. Keru Wang, Yi Wu, Pincun Liu, Zhu Wang, Agnieszka Roginska, Qi Sun, and Ken Perlin. (2024). A Survey on Audio-influenced Pseudo-Haptics: Methods, Applications, and Opportunities. In Proceedings of the CHI Conference on Human Factors in Computing Systems (pp. 1-25). Citation More projects are in progress, come back soon for updates!

  • Shader Collection | Alex Liu

    着色器系列 学习项目,2021 年至今 介绍 这是我编写/研究的所有着色器的集合。它们涵盖广泛的效果 - 从水、香椿、力场到 PBR、SDF 和图像处理。 请访问游戏开发博客 有关该项目的详细说明/教程的部分。 我的角色 独立开发者 后退

  • Selene | Alex Liu

    塞琳娜 节奏游戏,PC,2021 后退 介绍 Selene 是一款古典节奏游戏,主要致力于将古典音乐片段转化为可玩的图形。 *开发中 我的角色 制片人、首席程序员

  • Codespace | Alex Liu

    我的免费游戏开发课程。 (目前有中文版本) 课程 实习经历 穿越现实世界的旅行。 float h(vec2 p ){p *= 0.5;p.x = abs(p.x);p.y = -0.15 -p.y*1.2 + p.x*(1.0-p.x);return length(p) - 0.5;} Technical Highlights SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 GitHub Repository Shaders & Graphics SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 GitHub Repository This is written by a fragment shader! SKCell SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 GitHub Repository SKRenderer SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 GitHub Repository

  • Tech Highlights | Alex Liu

    实习经历 实习经历 穿越现实世界的旅行。 < Back to Codespace Experiments These are interactive experiments to play with. Have fun! cloth_simulator SELENE: Music Track Editor A music track editing software for rhythm games. It contains a fully functional file system , a visual editor interface , an integration of MIDI audio , and a game engine import/export system . SK Sprite Editor An image processing tool embedded in the Unity Editor that allows us to draw, erase, create, and adjust images (just like Photoshop!) without having to use other software. Procedural Growth An algorithm to generate natural growth of tree branches. It has procedural collision, adaptive rendering, and controllable parameters (direction, density, curvature, etc.). Dual Grid System A dynamic drag-and-drop dual grid system with opposite colliders and colors on the two sides. A* pathfinding is also included. AI-Powered Characters AI-driven players in a sports setting implemented using behaviour trees built with FSMs . They can learn from past games and adjust their behaviours with a lightweight ML-inspired algorithm. Ray Tracer A real-time ray tracer with TAA and octree BVH . It supports rendering for opaque, transparent, emissive, reflective, and refractive materials on .obj, .fbx, and .gltf models. Cloth Simulation A mass-spring system with gravity and collision. It uses compute shaders to speed up the computation. This system is also applicable for string simulation. In-Game Console An extendable in-game console system with command tips. *Currently deployed in most Silverjay Studio projects. Dialogue System & Node Editor A powerful dialogue system with visual node editing . It supports options, branching, custom events, randomization, localization, and built-in variables. We can use it to make dialogues ready for production. Text Animator A powerful inline text animator system . It has 10+ text effects and 5+ typewriter effects. Deployed in almost all of my game projects. Pathfinding Applet An applet demonstrating various pathfinding algorithms (A*, B*, BFS, DFS, etc.). The user can run any of the algorithms from any point on the randomly generated maps. Real-time Combat System A combat system that supports behaviour tree-based enemy AI, multiple weapons, combos, visual effects, buffs, and more.

  • Traveler in Between | Alex Liu Games

    Traveler in Between Game 2021 - Now Director, Lead Developer, Designer (Team of 10) Wander through the vast kingdom of the birds. A story of bravery, growth, love, and sorrow. This is a long-term project of Silverjay Studio. We plan to release the game on Steam in 2025. Reception: CUSGA 2022, Best Visuals (Nomination)

  • Music | Alex Liu

    音乐作品 嗯……也许无关紧要? 实习经历 穿越现实世界的旅行。

  • Well Planned | Alex Liu

    好计划 效率App,iOS,2020 介绍 精心计划是一种时间管理&焦点计时器移动应用程序。它为您的生活制定定制计划并跟踪其进度。 *可在 AppStore 上获取。 活动 2021金奖,最佳移动应用设计(一月),最佳移动应用奖 我的角色 独立开发者 后退

  • Affiliations | Alex Liu

    实习经历 穿越现实世界的旅行。 实习经历 Silverjay Studio Founder, Director Sep. 2021 - Present I founded the student-organized independent game studio in 2021 with 17 active members, 5 completed game projects, and 2 ongoing large-scale projects We received 3 national awards and 6 award nominations as of Sep. 2024. NYU Future Reality Lab Student Researcher Oct. 2023 - Present I joined the NYU Future Reality Lab in Oct. 2023 with Prof. Ken Perlin as my advisor. I am actively conducting research on XR applications in game design and development. NYU Courant Student Researcher May 2023 - Present I am conducting an research on ML-Based SPH methods with Prof. Gizem Kayar . Another project is a computer graphics education software distributed to 100+ students at NYU. NYU Courant/Tisch Teaching Assistant Fall 2024: CSCIUA-202 Operating Systems Spring 2024: CSCIUA-480 Computer Graphics Fall 2023: GAMESUT-121 Intermediate Game Development 实习经历 NYU Future Reality Lab Hypergryph Game Engineer Intern May 2024 - August 2024 I joined the Arknights: Endfield team as a game engineer intern in summer 2024. NYU Courant Institute of Mathematical Sciences Gameloft Inc. Game Software Engineer Intern May 2022 - Aug. 2022 I joined the Applaydu & Friends team as a game software engineer intern in summer 2022. NetEase Inc. Game Engineer Intern Jul. 2020 - Nov. 2020 I joined the NARAKA: Bladepoint team as a game engineer intern in summer 2020.

  • Journey to the Dawn | Alex Liu

    黎明之旅 冒险 / 管理游戏,PC,2021 介绍 《黎明之旅》是一款航海/生存/管理游戏,玩家在灾难后扮演一艘帆船的船长。目标是逃到大陆,同时在岛屿上收集资源并管理你的小屋和小屋。船上的水手。 我的角色 设计师、首席程序员 后退 黎明开头.jpg 截图6.jpg 截图5.jpg 黎明开头.jpg

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