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  • Home | Alex Liu

    Unity game developement: C#, Shaders, Projects ALEX LIU 游戏开发者/设计师 将创意火花烹饪成不经意间的美味佳肴。 2025/12 I made the Forbes 30 Under 30 (China) list! 2025/04 Lab project at FRL accepted to SIGGRAPH Asia 2025 2025/03 I will be joining the MS in Computer Science program at Stanford University 2024/11 Song of Maka won the Best Student Game Award in IndiePlay 2024 2024/08 Song of Maka won the highest honor in CUSGA - the Best Game Grand Award

  • Affiliations | Alex Liu

    实习经历 穿越现实世界的旅行。 实习经历 Silverjay Studio Founder, Director Sep. 2021 - Present I founded the student-organized independent game studio in 2021 with 12 active members, 5 completed game projects, and 2 ongoing large-scale projects We received 6 national awards and 12 award nominations as of Sep. 2026. Stanford University Teaching Assistant Jan. 2026 - Present CS 111 - Operating Systems Principles (Winter 2026 & Spring 2026) CS 240 - Advanced Topics in Operating Systems (Fall 2026) Future Reality Lab Student Researcher Oct. 2023 - Sep. 2025 I joined the NYU Future Reality Lab in Oct. 2023 with Prof. Ken Perlin as my advisor. I am actively conducting research on XR applications in game design and development. 实习经历 NYU Courant Student Researcher May 2023 - Jun. 2025 I am conducting an research on ML-Based SPH methods with Prof. Gizem Kayar . Another project is a computer graphics education software distributed to 100+ students at NYU. NYU Future Reality Lab Hypergryph Game Engineer Intern May 2024 - August 2024 I joined the Arknights: Endfield team as a game engineer intern in summer 2024. NYU Courant Institute of Mathematical Sciences NYU Courant/Tisch Teaching Assistant Fall 2024: CSCIUA-202 Operating Systems Spring 2024: CSCIUA-480 Computer Graphics Fall 2023: GAMESUT-121 Intermediate Game Development Gameloft Inc. Game Software Engineer Intern May 2022 - Aug. 2022 I joined the Applaydu & Friends team as a game software engineer intern in summer 2022. NetEase Inc. Game Engineer Intern Jul. 2020 - Nov. 2020 I joined the NARAKA: Bladepoint team as a game engineer intern in summer 2020.

  • Lydii | Alex Liu

    < Back Twenty-one New York, NY, 2026 Twenty-one years since the world learned your name, May every sunrise speak it tenderly. Twenty-one Alex Liu 00:00 / 03:33

  • Lydii | Alex Liu

    时间的前奏 Stellar Alex Liu 00:00 / 04:23 Pages 2026/09/28 - Twenty-one 2026/01/27 - The Yellow Room

  • Journey to the Dawn | Alex Liu

    黎明之旅 冒险 / 管理游戏,PC,2021 介绍 《黎明之旅》是一款航海/生存/管理游戏,玩家在灾难后扮演一艘帆船的船长。目标是逃到大陆,同时在岛屿上收集资源并管理你的小屋和小屋。船上的水手。 我的角色 设计师、首席程序员 后退 黎明开头.jpg 截图6.jpg 截图5.jpg 黎明开头.jpg

  • Sketchball | Alex Liu

    素描球 解谜游戏,iOS,2020 介绍 《素描球》是一款创新、休闲、益智类手机游戏。玩家在屏幕上画线,作为球掉落的实体表面。游戏有 2 种不同的模式和 300 多个探索关卡。 *可在 AppStore 上获取。 活动 2021 [国际] 2021 年独立游戏节最佳学生游戏荣誉奖 我的角色 独立开发者 后退

  • Celestial Blossom | Alex Liu

    实习经历 穿越现实世界的旅行。 Celestial Blossom: A Collaborative, Meditative VR Journey of Fractal Art and Music Associated With NYU Future Reality Lab NYU MARL Submitted to SIGGRAPH 2025 Celestial Blossom is a collaborative, meditative VR experience where participants co-create generative fractal art through hand-drawn sketches, transforming movements into evolving audiovisual symphonies. Set in a celestial void, strokes morph into glowing fractal particles, from microscopic grains to cosmic stars, each resonating with a musical note and evolving into immersive sound textures. Multiplayer interaction allows users to weave their creations into a shared immersive composition. At the end, participants receive a printed rendering of their artwork, which can be scanned to revisit the fractals and melodies they created in VR. Motivation Virtual Reality (VR) has been explored as a tool for mindfulness , with studies showing that VR-based meditation can reduce stress and enhance emotional well-being. However, most VR meditation experiences are passive, relying on guided breathing or static environments. While effective, meditation is fundamentally about self-awareness and presence, which can be deepened through active engagement rather than passive observation. One way to cultivate active presence is through creative expression . Activities like coloring books promote relaxation and introspection, making artistic creation a powerful meditative tool. VR expands this concept, enabling immersive artistic experiences beyond traditional media. Applications like Tilt Brush and Quill make digital art intuitive and accessible, allowing users to create freely in three-dimensional space while enhancing meditative focus. Building on these ideas, we introduce Celestial Blossom, a VR experience that merges artistic creation with meditation. Using body gestures, participants generate evolving fractal patterns accompanied by harmonious sound, transforming their movements into an immersive, meditative journey. By actively shaping their environment through creative expression, users cultivate self-awareness, presence, and tranquility, offering a deeply personal and interactive path to mindfulness. The fractal design is inspired by the idea that small actions can lead to infinite complexity. As William Blake wrote, "To see a world in a grain of sand, and a heaven in a wild flower," a single sketch in Celestial Blossom expands into a self-replicating pattern, illustrating how simple gestures can generate vast, intricate forms. These fractals mirror the meditative process itself, where focused, deliberate actions unfold into something greater. Fractals System Features Celestial Blossom runs on a custom WebXR platform with a built-in renderer and multiplayer capabilities. The system uses Meta Quest 3 headsets with hand-tracking for intuitive interaction. Gesture-Based Sketching Participants can draw freely in VR using hand pinching gestures. The system recognizes these sketches by calculating the mean squared error between the drawn paths and predefined shape templates such as moons and stars. Once a match is determined within a defined threshold, the system morphs the sketches into particles in the recognized shape. Fractal Particles The particles will be replicated at various scales to form a fractal pattern. The movement and color of the fractals are influenced by the user’s drawing behavior, including speed, direction, and stroke continuity. This dynamic particle system ensures that each drawing evolves organically, creating a visually intricate and responsive environment that reflects the user’s actions. Interactive Music Each drawn stroke evokes a corresponding musical gesture, shaping an evolving and immersive soundscape. The system maps various attributes of the user’s drawing, such as stroke length, curvature, and density, to music generation and sound synthesis parameters, including pitch, duration, grain size, density, envelope shape, and spatialization. Multiplayer Interaction Celestial Blossom is designed as a shared experience, allowing multiple participants to create and interact in the same virtual space. Users appear to each other as ethereal, glowing forms. Drawings and sounds are synchronized in real time, enabling participants to collaborate on evolving artworks. Revisiting The Experience At the end of the experience, each participant receives a printed card featuring a top-down rendering of what they created in VR. The image on the card serves as a scannable pattern that, when scanned by our designated app, directs users to an online portal where they can listen to the unique music piece created during their session. The Experience Our booth in SIGGRAPH 2025 is designed as a serene, Zen-like space. Participants enter a dimly lit area with cushions, soft lighting, ambient lamps, and natural elements, creating a peaceful atmosphere. A projector displays a real-time top-down view of the evolving fractal patterns for spectators. We guide 1 to 4 participants into the booth at the same time, where they sit on cushions. They will start with a built-in tutorial introducing the interaction before experiencing Celestial Blossom for about 3 minutes. After the session, each participant receives a printed card featuring their fractal artwork that they can scan to retrieve the music they created.

  • Red Train Redemption | Alex Liu

    红色火车兑换 益智游戏,PC,2021 介绍 《红色列车救赎》是 CiGA Game Jam 中推出的一款益智游戏。玩家将角色卡放在地上,将脱轨的火车拖回正轨。 活动 2021【全国】最佳Game Jam游戏提名,THE 2021 IndiePlay – 中国独立游戏大奖 我的角色 制片人、首席程序员 后退 1_edited.jpg 2.jpg 3.jpg 1_edited.jpg

  • Contact | Alex Liu

    保持联系 25河南博士 NJ 07310, 美国 微信:天际2020 pl2253@nyu.edu +1 9176909751

  • SKCell | Alex Liu

    < Back to Codespace SKCell SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 GitHub Repository 文档 Github Repository >

  • Re:Live | Alex Liu

    RE:LIVE 后退 项目页面 解谜游戏,PC,2022 介绍 这是一款专为GGJ 2022开发的轻叙事解谜游戏,以浪漫的故事描绘一对情侣的爱情故事。彩虹世界是男孩的视角,讲述了他如何回忆与女孩的深情旅程以及他们故事的悲惨结局。然而,黑白世界代表了女孩回到现实世界并与男友团聚的精神旅程。游戏本身分为两张地图,每个角色都位于各自的世界中。玩家自己可以自由交换每张地图中的图块,为每个角色创建不同的路径到达目的地。但请记住,一条可以被一个人走的路,可能象征着另一个人的障碍。我们希望我们的游戏能够体现物质世界与精神世界的二元性,同时强调记忆与现实的对比。 认出 最佳整体奖 - 2022 Global Game Jam,纽约大学游戏中心 最佳视觉效果 - 2022 Global Game Jam,纽约大学游戏中心 我的角色 首席程序员、设计师

  • Tech Highlights | Alex Liu

    实习经历 实习经历 穿越现实世界的旅行。 < Back to Codespace Experiments These are interactive experiments to play with. Have fun! cloth_simulator SELENE: Music Track Editor A music track editing software for rhythm games. It contains a fully functional file system , a visual editor interface , an integration of MIDI audio , and a game engine import/export system . SK Sprite Editor An image processing tool embedded in the Unity Editor that allows us to draw, erase, create, and adjust images (just like Photoshop!) without having to use other software. Procedural Growth An algorithm to generate natural growth of tree branches. It has procedural collision, adaptive rendering, and controllable parameters (direction, density, curvature, etc.). Dual Grid System A dynamic drag-and-drop dual grid system with opposite colliders and colors on the two sides. A* pathfinding is also included. AI-Powered Characters AI-driven players in a sports setting implemented using behaviour trees built with FSMs . They can learn from past games and adjust their behaviours with a lightweight ML-inspired algorithm. Ray Tracer A real-time ray tracer with TAA and octree BVH . It supports rendering for opaque, transparent, emissive, reflective, and refractive materials on .obj, .fbx, and .gltf models. Cloth Simulation A mass-spring system with gravity and collision. It uses compute shaders to speed up the computation. This system is also applicable for string simulation. In-Game Console An extendable in-game console system with command tips. *Currently deployed in most Silverjay Studio projects. Dialogue System & Node Editor A powerful dialogue system with visual node editing . It supports options, branching, custom events, randomization, localization, and built-in variables. We can use it to make dialogues ready for production. Text Animator A powerful inline text animator system . It has 10+ text effects and 5+ typewriter effects. Deployed in almost all of my game projects. Pathfinding Applet An applet demonstrating various pathfinding algorithms (A*, B*, BFS, DFS, etc.). The user can run any of the algorithms from any point on the randomly generated maps. Real-time Combat System A combat system that supports behaviour tree-based enemy AI, multiple weapons, combos, visual effects, buffs, and more. 4D Gaussian Splatting A real-time 4D Gaussian Splatting animation renderer using compute shaders and a custom rendering pipeline . Gaussian data is processed, culled, and projected into camera-consistent ellipses entirely on the GPU. Soft Body Physics A deformable object simulator combining continuous collision detection, penalty forces, and iterative contact impulses , accelerated by bounding volumes , to robustly handle large-scale soft body interactions without interpenetration.

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