top of page

Search Results

以空白搜尋找到 29 個結果

  • Celestial Blossom | Alex Liu

    实习经历 穿越现实世界的旅行。 Celestial Blossom: A Collaborative, Meditative VR Journey of Fractal Art and Music Associated With NYU Future Reality Lab NYU MARL Submitted to SIGGRAPH 2025 Celestial Blossom is a collaborative, meditative VR experience where participants co-create generative fractal art through hand-drawn sketches, transforming movements into evolving audiovisual symphonies. Set in a celestial void, strokes morph into glowing fractal particles, from microscopic grains to cosmic stars, each resonating with a musical note and evolving into immersive sound textures. Multiplayer interaction allows users to weave their creations into a shared immersive composition. At the end, participants receive a printed rendering of their artwork, which can be scanned to revisit the fractals and melodies they created in VR. Motivation Virtual Reality (VR) has been explored as a tool for mindfulness , with studies showing that VR-based meditation can reduce stress and enhance emotional well-being. However, most VR meditation experiences are passive, relying on guided breathing or static environments. While effective, meditation is fundamentally about self-awareness and presence, which can be deepened through active engagement rather than passive observation. One way to cultivate active presence is through creative expression . Activities like coloring books promote relaxation and introspection, making artistic creation a powerful meditative tool. VR expands this concept, enabling immersive artistic experiences beyond traditional media. Applications like Tilt Brush and Quill make digital art intuitive and accessible, allowing users to create freely in three-dimensional space while enhancing meditative focus. Building on these ideas, we introduce Celestial Blossom, a VR experience that merges artistic creation with meditation. Using body gestures, participants generate evolving fractal patterns accompanied by harmonious sound, transforming their movements into an immersive, meditative journey. By actively shaping their environment through creative expression, users cultivate self-awareness, presence, and tranquility, offering a deeply personal and interactive path to mindfulness. The fractal design is inspired by the idea that small actions can lead to infinite complexity. As William Blake wrote, "To see a world in a grain of sand, and a heaven in a wild flower," a single sketch in Celestial Blossom expands into a self-replicating pattern, illustrating how simple gestures can generate vast, intricate forms. These fractals mirror the meditative process itself, where focused, deliberate actions unfold into something greater. Fractals System Features Celestial Blossom runs on a custom WebXR platform with a built-in renderer and multiplayer capabilities. The system uses Meta Quest 3 headsets with hand-tracking for intuitive interaction. Gesture-Based Sketching Participants can draw freely in VR using hand pinching gestures. The system recognizes these sketches by calculating the mean squared error between the drawn paths and predefined shape templates such as moons and stars. Once a match is determined within a defined threshold, the system morphs the sketches into particles in the recognized shape. Fractal Particles The particles will be replicated at various scales to form a fractal pattern. The movement and color of the fractals are influenced by the user’s drawing behavior, including speed, direction, and stroke continuity. This dynamic particle system ensures that each drawing evolves organically, creating a visually intricate and responsive environment that reflects the user’s actions. Interactive Music Each drawn stroke evokes a corresponding musical gesture, shaping an evolving and immersive soundscape. The system maps various attributes of the user’s drawing, such as stroke length, curvature, and density, to music generation and sound synthesis parameters, including pitch, duration, grain size, density, envelope shape, and spatialization. Multiplayer Interaction Celestial Blossom is designed as a shared experience, allowing multiple participants to create and interact in the same virtual space. Users appear to each other as ethereal, glowing forms. Drawings and sounds are synchronized in real time, enabling participants to collaborate on evolving artworks. Revisiting The Experience At the end of the experience, each participant receives a printed card featuring a top-down rendering of what they created in VR. The image on the card serves as a scannable pattern that, when scanned by our designated app, directs users to an online portal where they can listen to the unique music piece created during their session. The Experience Our booth in SIGGRAPH 2025 is designed as a serene, Zen-like space. Participants enter a dimly lit area with cushions, soft lighting, ambient lamps, and natural elements, creating a peaceful atmosphere. A projector displays a real-time top-down view of the evolving fractal patterns for spectators. We guide 1 to 4 participants into the booth at the same time, where they sit on cushions. They will start with a built-in tutorial introducing the interaction before experiencing Celestial Blossom for about 3 minutes. After the session, each participant receives a printed card featuring their fractal artwork that they can scan to retrieve the music they created.

  • Courses | Alex Liu

    实习经历 穿越现实世界的旅行。 即将推出(2023 年冬季) SC-103 Unity游戏开发 II 15 节课 总计约 23 小时 WATCH 第 1 课 - C# 编程进阶(上) 第 2 课 - C# 编程进阶(下) 第 3 课 - 设计模式 第 4 课 - 协程与数据结构 第 5 课 - 物理系统详解 第 6 课 - 程序化物理 第 7 课 - 程序化生成 第 8 课 - 软体物理模拟 第 9 课 - 程序化动画与Tweening 第 10 课 - 骨骼动画与IK 第 11 课 - UI 系统进阶 第 12 课 - 自定义 UI 组件 第 13 课 - UI 事件和文本动画 第 14 课 - 对话系统 第 15 课 - 背包系统 第 16 课 - 战斗系统 第 17 课 - 课程回顾与前瞻 SC-102 Unity游戏开发 I 17 节课 总计约 26 小时 观看 第 1 课 - C# 编程基础 第 2 课 - Unity 重要概念 第 3 课 - 物理系统 第 4 课 - 动画和 2D 渲染 第 5 课 - 相机和 UI 系统 第 6 课 - UI系统实践 第 7 课 - 协程和事件 第 8 课 - 3D 物理与渲染 第 9 课 - 音频和视觉效果 第 10 课 - 场景加载与存档 第 11 课 - 设计理念与程序实现 SC-101 Unity游戏开发初步 11 节课 总计约 24 小时 观看

  • About | Alex Liu

    Hi! Thanks for visiting my website :) This is Alex [Pincun] Liu. I am a graduate student in the MS in Computer Science program at Stanford Universit y. Previously, I obtained my bachelor's degree in Game Design and Computer Science at New York University . Currently, my focus is gameplay & system programming, graphics & shader engineering, computer graphics research, and HCI research . The enchanting concoction of science and art has always fascinated me. Luckily, video games embody this very essence. My ultimate goal is to become a full-stack game developer, harnessing the might of technology to craft captivating artistic representations. *I also enjoy music composing! Check out some of my works here . Back to Menu < View Resume

  • For Halby | Alex Liu

    为了赫尔比 模拟经营游戏,PC,2019 后退 介绍 《For Halby》是一款 3D 管理游戏,玩家可以为丢失的宠物 Halby 建造一个天堂游乐场。 活动 2019年网易全国游戏开发者训练营二等奖 我的角色 首席程序员

  • Projects | Alex Liu

    PROJECTS 游戏与App 实习经历 穿越现实世界的旅行。 Song of Maka Game 2021 - Now Director, Lead Developer, Designer (Team of 10) SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 Website Website Steam Page Re: Live Game 2022 Lead Developer, Designer (Team of 5) SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 Details Prelude of Time Game 2020 - 2021 Producer, Developer, Designer (Team of 4) SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 Details Curious about the tech behind these graphics ? For Halby Game 2019 Lead Developer (Team of 6) SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 Details Well Planned iOS App 2020 Fullstack Developer (Team of 1) SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 App Store Page Well Lived iOS App 2020 Fullstack Developer (Team of 1) SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 App Store Page Sketchball iOS Game 2020 Fullstack Developer (Team of 1) SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 App Store Page If you are looking for more large-scale projects, check out the work experience page! Entangled Game 2023 Lead Developer, Designer (Team of 8) SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 Wild Puller Game 2021 Lead Developer (Team of 4) SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 Details Journey to the Dawn Game 2021 Developer (Team of 6) SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 Details Selene Game 2020 Designer, Developer (Team of 2) SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 Details ... and many more on the way!

  • Shaders | Alex Liu

    着色器 实习经历 穿越现实世界的旅行。 < Back to Codespace

  • Red Train Redemption | Alex Liu

    红色火车兑换 益智游戏,PC,2021 介绍 《红色列车救赎》是 CiGA Game Jam 中推出的一款益智游戏。玩家将角色卡放在地上,将脱轨的火车拖回正轨。 活动 2021【全国】最佳Game Jam游戏提名,THE 2021 IndiePlay – 中国独立游戏大奖 我的角色 制片人、首席程序员 后退 1_edited.jpg 2.jpg 3.jpg 1_edited.jpg

  • Re:Live | Alex Liu

    RE:LIVE 后退 项目页面 解谜游戏,PC,2022 介绍 这是一款专为GGJ 2022开发的轻叙事解谜游戏,以浪漫的故事描绘一对情侣的爱情故事。彩虹世界是男孩的视角,讲述了他如何回忆与女孩的深情旅程以及他们故事的悲惨结局。然而,黑白世界代表了女孩回到现实世界并与男友团聚的精神旅程。游戏本身分为两张地图,每个角色都位于各自的世界中。玩家自己可以自由交换每张地图中的图块,为每个角色创建不同的路径到达目的地。但请记住,一条可以被一个人走的路,可能象征着另一个人的障碍。我们希望我们的游戏能够体现物质世界与精神世界的二元性,同时强调记忆与现实的对比。 认出 最佳整体奖 - 2022 Global Game Jam,纽约大学游戏中心 最佳视觉效果 - 2022 Global Game Jam,纽约大学游戏中心 我的角色 首席程序员、设计师

  • Contact | Alex Liu

    保持联系 25河南博士 NJ 07310, 美国 微信:天际2020 pl2253@nyu.edu +1 9176909751

  • Well Lived | Alex Liu

    生活美好 生产力应用程序,iOS,2020 介绍 《美好生活》是一本日记&规划移动应用程序具有强大的功能和优雅的设计,帮助您过上丰富多彩、富有成效的生活。 *可在 AppStore 上获取。 活动 2021 白金奖、最佳移动应用设计(一月)、最佳移动应用奖 我的角色 独立开发者 后退

  • Home | Alex Liu

    Unity game developement: C#, Shaders, Projects ALEX LIU 游戏开发者/设计师 将创意火花烹饪成不经意间的美味佳肴。 2025/04 Lab project at FRL accepted to ACM I3D 2025 2025/03 I will be joining the MS in Computer Science program at Stanford University 2024/11 Song of Maka won the Best Student Game Award in IndiePlay 2024 2024/09 Song of Maka became finalist in Tencent Game Awards 2024 2024/08 Song of Maka won the highest honor in CUSGA - the Best Game Grand Award

  • Research | Alex Liu

    实习经历 穿越现实世界的旅行。 Celestial Blossom: A Collaborative, Meditative VR Journey of Fractal Art and Music Associated With NYU Future Reality Lab Submitted to SIGGRAPH 2025 Celestial Blossom is a collaborative, meditative VR experience where participants co-create generative fractal art through hand-drawn sketches, transforming movements into evolving audiovisual symphonies. Set in a celestial void, strokes morph into glowing fractal particles, from microscopic grains to cosmic stars, each shaping sonic textures and evolving into an immersive soundscape. Multiplayer interaction allows users to weave their creations into a shared immersive composition. At the end, participants receive a printed rendering of their artwork, which can be scanned to revisit the fractals and melodies they created in VR. Details > Pincun Liu, Keru Wang, Yi Wu, Xiaoan Liu, Yushen Hu, Zhu Wang, Agnieszka Roginska, and Ken Perlin. (2025). Celestial Blossom: A Collaborative, Meditative VR Journey of Fractal Art and Music. In SIGGRAPH 2025 Extended Abstract (pp. 1-2). Citation A Collaborative Multimodal XR Physical Design Environment Associated With NYU Future Reality Lab Presented at SIGGRAPH Asia 2024 Traditional design processes for physical prototypes can be time-consuming and costly due to iterations of prototyping, testing, and refinement. Extended Reality (XR) technology with video passthrough has its unique benefits in alleviating the issues by providing instant visual feedback. We develop an XR system that provides annotations and enables interactive visual modifications by superimposing and aligning visual counterparts to physical objects. With multimodal inputs, the system could help designers quickly experiment with and visualize a wide range of design options, keep track of design evolutions, and explore innovative solutions without the constraints of physical prototyping. As a result, it could significantly speed up the iteration process with fewer physical modifications in each design iteration. Keru Wang, Pincun Liu, Yushen Hu, Xiaoan Liu, Zhu Wang, and Ken Perlin. (2024). A Collaborative Multimodal XR Physical Design Environment. In SIGGRAPH Asia 2024 Extended Abstract (pp. 1-2). Citation A Survey on Audio-influenced Pseudo-Haptics: Methods, Applications, and Opportunities Associated With NYU Future Reality Lab and Music and Audio Research Laboratory Submitted to CHI 2025 Haptic feedback plays an important role in interaction, but traditional haptic devices are often difficult to access due to their complexity and high cost. A cost-effective alternative is to leverage auditory cues to generate pseudo-haptic sensations using the brain’s multisensory processing abilities. These auditory cues can enhance or modify actual haptic feedback, add detail to low-resolution haptic devices, or create convincing haptic illusions without physical contact. Despite their potential, audio-influenced pseudo-haptics remain underexplored. In this survey, we provide a comprehensive overview of existing research on audio-influenced pseudo-haptics, summarizing the mapping between different auditory cues and the pseudo-haptics that they elicit. We review and categorize system implementations, study methods and applications, identify key challenges, and discuss future opportunities. We aim to provide a road map in audio-influenced pseudo-haptics research and inspire further exploration in this field, fostering innovation and guiding the development of more immersive, functional, and accessible systems. Keru Wang, Yi Wu, Pincun Liu, Zhu Wang, Agnieszka Roginska, Qi Sun, and Ken Perlin. (2024). A Survey on Audio-influenced Pseudo-Haptics: Methods, Applications, and Opportunities. In Proceedings of the CHI Conference on Human Factors in Computing Systems (pp. 1-25). Citation More projects are in progress, come back soon for updates!

bottom of page