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  • Work Experience | Alex Liu

    实习经历 穿越现实世界的旅行。 Hypergryph Game Engineer Intern May 2024 - Present ​ I am joining the Arknights: Endfield team as a game engineer intern in summer 2024. NYU Future Reality Lab Student Researcher Oct. 2023 - Present I joined the NYU Future Reality Lab in Oct. 2023 with Prof. Ken Perlin as my advisor. I am actively conducting research on XR applications in game design and development. NYU Courant Institute of Mathematical Sciences Student Researcher May 2023 - Oct. 2023 ML-Based Terrain Generation with Prof. Gizem Kayar • Researched and designed algorithms to perform procedural terrain generation by sketches using CGAN • Evaluated possible machine learning techniques and conducted quantitative analyses of their performance • Implemented tools for generating sketches and for game engine - model communication New York University Teaching Assistant - CSCIUA-480 Computer Graphics Sep. 2024 - Dec. 2024 ​ Teaching Assistant - CSCIUA-480 Computer Graphics Jan. 2024 - May 2024 ​ Teaching Assistant - GAMESUT-121 Intermediate Game Development Sep. 2023 - Dec. 2023 Founder, Director Sep. 2021 - Present ​ • Founded the student-organized independent game studio in 2021 with 17 active members, 5 completed game projects, and 2 ongoing large-scale projects • Developed mature procedures and tools for professional game development and team management Silverjay Studio Game Software Engineer Intern May 2022 - Aug. 2022 ​ • Developed physics simulation, player behavior, and UI system for using Unity and C# • Implemented character AI using Behaviour Trees and Goal-Oriented Programming • Researched and developed effects for fog, water, and stars using Raymarching and Compute Shaders • Developed editor tool in Unity for editing character behavior state machines Gameloft Inc. NetEase Inc. Game Client Engineer Intern Aug. 2020 - Nov. 2020 ​ • Developed character clothing in NARAKA: Bladepoint using mass-spring systems for physics and multi-pass PBR shaders for realistic rendering • Developed UI and event systems for tutorial sessions • Optimized GC allocation using Unity Profiler and rendering overhead using Render Doc • Developed timeline editor tools to synchronize character animation, particle effects, and game logic

  • Tech Highlights | Alex Liu

    实习经历 穿越现实世界的旅行。 < Back to Codespace Experiments These are interactive experiments to play with. Have fun! cloth_simulator ​ SELENE: Music Track Editor A music track editing software for rhythm games. It contains a fully functional file system , a visual editor interface , an integration of MIDI audio , and a game engine import/export system . ​ SK Sprite Editor An image processing tool embedded in the Unity Editor that allows us to draw, erase, create, and adjust images (just like Photoshop!) without having to use other software. Procedural Growth An algorithm to generate natural growth of tree branches. It has procedural collision, adaptive rendering, and controllable parameters (direction, density, curvature, etc.). ​ Dual Grid System A dynamic drag-and-drop dual grid system with opposite colliders and colors on the two sides. A* pathfinding is also included. AI-Powered Characters AI-driven players in a sports setting implemented using behaviour trees built with FSMs . They can learn from past games and adjust their behaviours with a lightweight ML-inspired algorithm. Ray Tracer A real-time ray tracer with TAA and octree BVH . It supports rendering for opaque, transparent, emissive, reflective, and refractive materials on .obj, .fbx, and .gltf models. Cloth Simulation A mass-spring system with gravity and collision. It uses compute shaders to speed up the computation. This system is also applicable for string simulation. In-Game Console An extendable in-game console system with command tips. *Currently deployed in most Silverjay Studio projects. Dialogue System & Node Editor A powerful dialogue system with visual node editing . ​It supports options, branching, custom events, randomization, localization, and built-in variables. We can use it to make dialogues ready for production. Text Animator A powerful inline text animator system . It has 10+ text effects and 5+ typewriter effects. ​ Deployed in almost all of my game projects. Pathfinding Applet An applet demonstrating various pathfinding algorithms (A*, B*, BFS, DFS, etc.). The user can run any of the algorithms from any point on the randomly generated maps. Real-time Combat System A combat system that supports behaviour tree-based enemy AI, multiple weapons, combos, visual effects, buffs, and more.

  • Home | Alex Liu Games

    ALEX LIU 游戏开发者/设计师 将创意火花烹饪成不经意间的美味佳肴。

  • Studio | Alex Liu

    银鸟工作室 Silverjay Studio 是一家位于纽约市的学生组织的游戏工作室。 网站

  • For Halby | Alex Liu

    为了赫尔比 模拟经营游戏,PC,2019 后退 介绍 《For Halby》是一款 3D 管理游戏,玩家可以为丢失的宠物 Halby 建造一个天堂游乐场。 ​ 活动 2019年网易全国游戏开发者训练营二等奖 ​ 我的角色 首席程序员 ​

  • Prelude of Time | Alex Liu

    时间的前奏 冒险/平台游戏,PC,2019-20 后退 介绍 Prelude of Time 是一款 2D 平台冒险游戏,需要控制三个不同的角色。玩家将探索微妙的时间世界并找到隐藏其中的真相。 ​ 活动 2020年THE 2020 IndiePlay中国独立游戏大奖【全国】最佳学生游戏提名(时光序曲) 2020年【全国】 第二届中国艺术游戏大赛优秀学生游戏(时光序曲) 2020【全国】入围(时光序曲)2020腾讯青少年游戏设计师挑战赛 2020年CAA“临风眠”奖【地区】金奖3万奖金(时光序曲) ​ 我的角色 制片人、首席程序员 ​

  • Selene | Alex Liu

    塞琳娜 节奏游戏,PC,2021 后退 介绍 Selene 是一款古典节奏游戏,主要致力于将古典音乐片段转化为可玩的图形。 ​ *开发中​ ​ 我的角色 制片人、首席程序员 ​

  • Red Train Redemption | Alex Liu

    红色火车兑换 益智游戏,PC,2021 介绍 《红色列车救赎》是 CiGA Game Jam 中推出的一款益智游戏。玩家将角色卡放在地上,将脱轨的火车拖回正轨。 ​ 活动 2021【全国】最佳Game Jam游戏提名,THE 2021 IndiePlay – 中国独立游戏大奖 ​ 我的角色 制片人、首席程序员 ​ 后退 1_edited.jpg 2.jpg 3.jpg 1_edited.jpg

  • Well Planned | Alex Liu

    ​好计划 效率App,iOS,2020 介绍 精心计划是一种时间管理&焦点计时器移动应用程序。它为您的生活制定定制计划并跟踪其进度。 ​ *可在 AppStore 上获取。 ​ 活动 2021金奖,最佳移动应用设计(一月),最佳移动应用奖 ​ 我的角色 独立开发者 ​ 后退

  • Shader Collection | Alex Liu

    着色器系列 学习项目,2021 年至今 介绍 这是我编写/研究的所有着色器的集合。它们涵盖广泛的效果 - 从水、香椿、力场到 PBR、SDF 和图像处理。 ​ 请访问游戏开发博客 有关该项目的详细说明/教程的部分。 ​ ​ 我的角色 独立开发者 ​ 后退

  • About | Alex Liu

    Hi! Thanks for your visiting my website :) This is Alex [Pincun] Liu. I am currently an undergraduate student pursuing degrees in Game Design and Computer Science at New York University . ​ Currently, my focus is Unity game programming, graphics & shader programming, game prototyping, and UI design . ​ The enchanting concoction of sci ence and art has always fascinated me. Luckily, the gaming industry embodies this very essence. My ultimate goal is to become a full-stack game developer, harnessing the might of technology to craft captivating artistic representations. (What a nice dream!) ​ *I also enjoy music composing! Check out some of my works here . ​ Back to Menu < View Resume

  • Courses | Alex Liu

    我的免费游戏开发课程。 (目前有中文版本) 课程 即将推出(2023 年冬季) SC-103 Unity游戏开发 II 15 节课 总计约 23 小时 WATCH 第 1 课 - C# 编程进阶(上) 第 2 课 - C# 编程进阶(下) 第 3 课 - 设计模式 第 4 课 - 协程与数据结构 第 5 课 - 物理系统详解 第 6 课 - 程序化物理 第 7 课 - 程序化生成 第 8 课 - 软体物理模拟 第 9 课 - 程序化动画与Tweening 第 10 课 - 骨骼动画与IK 第 11 课 - UI 系统进阶 第 12 课 - 自定义 UI 组件 第 13 课 - UI 事件和文本动画 第 14 课 - 对话系统 第 15 课 - 背包系统 第 16 课 - 战斗系统 第 17 课 - 课程回顾与前瞻 SC-102 Unity游戏开发 I 17 节课 总计约 26 小时 观看 第 1 课 - C# 编程基础 第 2 课 - Unity 重要概念 第 3 课 - 物理系统 第 4 课 - 动画和 2D 渲染 第 5 课 - 相机和 UI 系统 第 6 课 - UI系统实践 第 7 课 - 协程和事件 第 8 课 - 3D 物理与渲染 第 9 课 - 音频和视觉效果 第 10 课 - 场景加载与存档 第 11 课 - 设计理念与程序实现 SC-101 Unity游戏开发初步 11 节课 总计约 24 小时 观看

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