top of page

Search Results

Search this site

以空白搜尋找到 32 個結果

  • Traveler in Between | Alex Liu Games

    Traveler in Between Game 2021 - Now Director, Lead Developer, Designer (Team of 10) Wander through the vast kingdom of the birds. A story of bravery, growth, love, and sorrow. This is a long-term project of Silverjay Studio. We plan to release the game on Steam in 2025. Reception: CUSGA 2022, Best Visuals (Nomination)

  • Codespace | Alex Liu

    我的免费游戏开发课程。 (目前有中文版本) 课程 实习经历 穿越现实世界的旅行。 float h(vec2 p ){p *= 0.5;p.x = abs(p.x);p.y = -0.15 -p.y*1.2 + p.x*(1.0-p.x);return length(p) - 0.5;} Technical Highlights SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 GitHub Repository Shaders & Graphics SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 GitHub Repository This is written by a fragment shader! SKCell SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 GitHub Repository SKRenderer SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 GitHub Repository

  • Music | Alex Liu

    音乐作品 嗯……也许无关紧要? 实习经历 穿越现实世界的旅行。

  • Well Planned+ | Alex Liu

    好计划+ 效率App,iOS,2020 介绍 Well Planned+ 是 Well Planned 的高级版本。它提供了专业的建议,还配备了不同的图形设计。 *可在 AppStore 上获取。 我的角色 独立开发者 后退

  • Lydii | Alex Liu

    < Back Twenty-one New York, NY, 2026 Twenty-one years since the world learned your name, May every sunrise speak it tenderly. Twenty-one Alex Liu 00:00 / 03:33

  • SKCell | Alex Liu

    < Back to Codespace SKCell SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 GitHub Repository 文档 Github Repository >

  • Re:Live | Alex Liu

    RE:LIVE 后退 项目页面 解谜游戏,PC,2022 介绍 这是一款专为GGJ 2022开发的轻叙事解谜游戏,以浪漫的故事描绘一对情侣的爱情故事。彩虹世界是男孩的视角,讲述了他如何回忆与女孩的深情旅程以及他们故事的悲惨结局。然而,黑白世界代表了女孩回到现实世界并与男友团聚的精神旅程。游戏本身分为两张地图,每个角色都位于各自的世界中。玩家自己可以自由交换每张地图中的图块,为每个角色创建不同的路径到达目的地。但请记住,一条可以被一个人走的路,可能象征着另一个人的障碍。我们希望我们的游戏能够体现物质世界与精神世界的二元性,同时强调记忆与现实的对比。 认出 最佳整体奖 - 2022 Global Game Jam,纽约大学游戏中心 最佳视觉效果 - 2022 Global Game Jam,纽约大学游戏中心 我的角色 首席程序员、设计师

  • Tech Highlights | Alex Liu

    实习经历 实习经历 穿越现实世界的旅行。 < Back to Codespace Experiments These are interactive experiments to play with. Have fun! cloth_simulator SELENE: Music Track Editor A music track editing software for rhythm games. It contains a fully functional file system , a visual editor interface , an integration of MIDI audio , and a game engine import/export system . SK Sprite Editor An image processing tool embedded in the Unity Editor that allows us to draw, erase, create, and adjust images (just like Photoshop!) without having to use other software. Procedural Growth An algorithm to generate natural growth of tree branches. It has procedural collision, adaptive rendering, and controllable parameters (direction, density, curvature, etc.). Dual Grid System A dynamic drag-and-drop dual grid system with opposite colliders and colors on the two sides. A* pathfinding is also included. AI-Powered Characters AI-driven players in a sports setting implemented using behaviour trees built with FSMs . They can learn from past games and adjust their behaviours with a lightweight ML-inspired algorithm. Ray Tracer A real-time ray tracer with TAA and octree BVH . It supports rendering for opaque, transparent, emissive, reflective, and refractive materials on .obj, .fbx, and .gltf models. Cloth Simulation A mass-spring system with gravity and collision. It uses compute shaders to speed up the computation. This system is also applicable for string simulation. In-Game Console An extendable in-game console system with command tips. *Currently deployed in most Silverjay Studio projects. Dialogue System & Node Editor A powerful dialogue system with visual node editing . It supports options, branching, custom events, randomization, localization, and built-in variables. We can use it to make dialogues ready for production. Text Animator A powerful inline text animator system . It has 10+ text effects and 5+ typewriter effects. Deployed in almost all of my game projects. Pathfinding Applet An applet demonstrating various pathfinding algorithms (A*, B*, BFS, DFS, etc.). The user can run any of the algorithms from any point on the randomly generated maps. Real-time Combat System A combat system that supports behaviour tree-based enemy AI, multiple weapons, combos, visual effects, buffs, and more. 4D Gaussian Splatting A real-time 4D Gaussian Splatting animation renderer using compute shaders and a custom rendering pipeline . Gaussian data is processed, culled, and projected into camera-consistent ellipses entirely on the GPU. Soft Body Physics A deformable object simulator combining continuous collision detection, penalty forces, and iterative contact impulses , accelerated by bounding volumes , to robustly handle large-scale soft body interactions without interpenetration.

  • Shader Collection | Alex Liu

    着色器系列 学习项目,2021 年至今 介绍 这是我编写/研究的所有着色器的集合。它们涵盖广泛的效果 - 从水、香椿、力场到 PBR、SDF 和图像处理。 请访问游戏开发博客 有关该项目的详细说明/教程的部分。 我的角色 独立开发者 后退

  • Lydii | Alex Liu

    < Back The Yellow Room James McNeill Whistler, Watercolor and gouache on paperboard, 1884 An ordinary, peaceful Sunday afternoon. I walked off the route 137 bus once again. It was another weekly routine to visit my grandparents in their little wooden villa away from the city. The house was surrounded by a golden rice field with some refreshing tints of green foliage scattered across the land. Joyful magpie chirps dispelled the silence of the countryside, and the gentle late-summer breeze stirred the tranquil field to life. I gently pushed the courtyard door covered with those naughty morning glory vines, and took a step in. The delicate, comforting aroma of antique furniture and traditional incense aroused a stream of warmth in my body. I closed my eyes, letting the memories fill up my mind. “Here, take these my boy.” Sitting in his rattan armchair in the yard, my grandpa handed me a pile of yellowed postcards. A soft shaft of sunlight painted his benevolent countenance in a subdued orange. The lively clanking of cooking-pots and the bubbling sound of carrot soup came from the kitchen inside, where my grandma was preparing my favorite dishes for dinner. I carefully held the postcards and started to go through them one by one. Most of the paintings and photographs on there blurred away from my memory over the years, but there was one, the one that remained clear and impacted my life – The Yellow Room. On the wrinkled postcard was a corner of a room. A yellow fireplace steadily stood on the left, with a thin, yellow chair facing towards it; a golden-framed mirror sat on the fireplace, leaning on the yellow wall behind; in front of the mirror was a row of vases and pottery, each with its own style. These pieces of yellow set a bright and harmonious tone for the room – tender, vivid, welcoming, and with the purest happiness. Stories unfolded here - families gathered, people laughed, children ran around, and time flowed. Just like the sunset yard where my grandpa gave me this postcard, it was a room too ideal, too happy to be real. …… In fact, my grandpa was defeated by pancreatic cancer three days before my visit. I had to face the truth, the brutal truth that life, despite its miraculous power of generating happiness, can vanish into the void on an innocent day. I opened my eyes and let the memories sink in. The room around me - dark, pale, inanimate with only flickering candlelight trying to light up a corner, dragged me towards the ground, as if my grandpa was calling me from underneath. I gently walked my way to the terrace. From there the verdant hills in the distance looked particularly soothing. I noticed the rattan chair was moved inside. “Grandma?” She was there, sitting in the chair, gazing into the vast yellow field. The other part of the postcard came to my mind. To the right of the fireplace in the yellow room was a lady. A lady in purple, an opposition of harmony. She collapsed into the chair, holding her head with both hands, as if she was trying to resolve a problem that could never be fixed. Her eyes were blurred; she had nowhere to look. The yellow wall behind her appeared darker, with hints of violet and indigo smeared onto it. In a room lit up with the warm happiness, she, with her cold outfit, seemed insulated from the kindness of the world. She was apart from us. She was alone. Is happiness the norm? One would wonder. Or is it sadness? Does the loss of her love torment the violet lady, or is she relieved from the curse of life, a curse that haunted her for decades? What granted life the arrogant power of devastating another life? I was angry, furious, even crazy when these ideas ate up my mind. Where? Where is the answer? In desperation, I opened the dusted envelope, took out the postcards for the first time in three years. There I resorted to my last hope – the yellow room. This time, I noticed something that had been hiding from me all these years. Vases. Mirror. Pottery. Glass frame. Thin chairs. The lady. Vases. Mirror. Pottery. Glass frame. Thin chairs. The lady. … A hidden but crucial connection between all of these that made up the painting revealed itself – fragility! The artwork screamed the word fragility in every object it captured. The seemingly secure and happy room was comprised of nothing but disguised fragility. I wondered all these times why this particular piece of art touched me deep inside, and now I probably have an answer. What makes life precious? Not the emotions, the fame, or the ability to perceive, but the fragility that grants it a one-way pass through the world of the living. I calmed myself in front of my grandma. She looked at me in a deep and gentle gaze. “You’re back, my dear child.” She gave me a big hug and smiled in the sun.

  • Well Planned | Alex Liu

    好计划 效率App,iOS,2020 介绍 精心计划是一种时间管理&焦点计时器移动应用程序。它为您的生活制定定制计划并跟踪其进度。 *可在 AppStore 上获取。 活动 2021金奖,最佳移动应用设计(一月),最佳移动应用奖 我的角色 独立开发者 后退

  • Selene | Alex Liu

    塞琳娜 节奏游戏,PC,2021 后退 介绍 Selene 是一款古典节奏游戏,主要致力于将古典音乐片段转化为可玩的图形。 *开发中 我的角色 制片人、首席程序员

bottom of page