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以空白搜尋找到 30 個結果

  • Lydii | Alex Liu

    时间的前奏 Stellar Alex Liu 00:00 / 04:23

  • Home | Alex Liu

    Unity game developement: C#, Shaders, Projects ALEX LIU 游戏开发者/设计师 将创意火花烹饪成不经意间的美味佳肴。 2025/12 I made the Forbes 30 Under 30 (China) list! 2025/04 Lab project at FRL accepted to SIGGRAPH Asia 2025 2025/03 I will be joining the MS in Computer Science program at Stanford University 2024/11 Song of Maka won the Best Student Game Award in IndiePlay 2024 2024/09 Song of Maka became finalist in Tencent Game Awards 2024 2024/08 Song of Maka won the highest honor in CUSGA - the Best Game Grand Award

  • Research | Alex Liu

    实习经历 穿越现实世界的旅行。 Celestial Blossom: A Collaborative, Meditative VR Journey of Fractal Art and Music Associated With NYU Future Reality Lab Presented at SIGGRAPH Asia 2025 Celestial Blossom is a collaborative, meditative VR experience where participants co-create generative fractal art through hand-drawn sketches, transforming movements into evolving audiovisual symphonies. Set in a celestial void, strokes morph into glowing fractal particles, from microscopic grains to cosmic stars, each shaping sonic textures and evolving into an immersive soundscape. Multiplayer interaction allows users to weave their creations into a shared immersive composition. At the end, participants receive a printed rendering of their artwork, which can be scanned to revisit the fractals and melodies they created in VR. Details > Pincun Liu, Keru Wang, Yi Wu, Xiaoan Liu, Yushen Hu, Zhu Wang, Agnieszka Roginska, and Ken Perlin. (2025). Celestial Blossom: A Collaborative, Meditative VR Journey of Fractal Art and Music. In SIGGRAPH 2025 Extended Abstract (pp. 1-2). Citation A Collaborative Multimodal XR Physical Design Environment Associated With NYU Future Reality Lab Presented at SIGGRAPH Asia 2024 Traditional design processes for physical prototypes can be time-consuming and costly due to iterations of prototyping, testing, and refinement. Extended Reality (XR) technology with video passthrough has its unique benefits in alleviating the issues by providing instant visual feedback. We develop an XR system that provides annotations and enables interactive visual modifications by superimposing and aligning visual counterparts to physical objects. With multimodal inputs, the system could help designers quickly experiment with and visualize a wide range of design options, keep track of design evolutions, and explore innovative solutions without the constraints of physical prototyping. As a result, it could significantly speed up the iteration process with fewer physical modifications in each design iteration. Keru Wang, Pincun Liu, Yushen Hu, Xiaoan Liu, Zhu Wang, and Ken Perlin. (2024). A Collaborative Multimodal XR Physical Design Environment. In SIGGRAPH Asia 2024 Extended Abstract (pp. 1-2). Citation A Survey on Audio-influenced Pseudo-Haptics: Methods, Applications, and Opportunities Associated With NYU Future Reality Lab and Music and Audio Research Laboratory Submitted to CHI 2025 Haptic feedback plays an important role in interaction, but traditional haptic devices are often difficult to access due to their complexity and high cost. A cost-effective alternative is to leverage auditory cues to generate pseudo-haptic sensations using the brain’s multisensory processing abilities. These auditory cues can enhance or modify actual haptic feedback, add detail to low-resolution haptic devices, or create convincing haptic illusions without physical contact. Despite their potential, audio-influenced pseudo-haptics remain underexplored. In this survey, we provide a comprehensive overview of existing research on audio-influenced pseudo-haptics, summarizing the mapping between different auditory cues and the pseudo-haptics that they elicit. We review and categorize system implementations, study methods and applications, identify key challenges, and discuss future opportunities. We aim to provide a road map in audio-influenced pseudo-haptics research and inspire further exploration in this field, fostering innovation and guiding the development of more immersive, functional, and accessible systems. Keru Wang, Yi Wu, Pincun Liu, Zhu Wang, Agnieszka Roginska, Qi Sun, and Ken Perlin. (2024). A Survey on Audio-influenced Pseudo-Haptics: Methods, Applications, and Opportunities. In Proceedings of the CHI Conference on Human Factors in Computing Systems (pp. 1-25). Citation More projects are in progress, come back soon for updates!

  • Projects | Alex Liu

    PROJECTS 游戏与App 实习经历 穿越现实世界的旅行。 Song of Maka Game 2021 - Now Director, Lead Developer, Designer (Team of 10) SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 Website Website Steam Page Re: Live Game 2022 Lead Developer, Designer (Team of 5) SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 Details Prelude of Time Game 2020 - 2021 Producer, Developer, Designer (Team of 4) SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 Details Curious about the tech behind these graphics ? For Halby Game 2019 Lead Developer (Team of 6) SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 Details Well Planned iOS App 2020 Fullstack Developer (Team of 1) SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 App Store Page Well Lived iOS App 2020 Fullstack Developer (Team of 1) SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 App Store Page Sketchball iOS Game 2020 Fullstack Developer (Team of 1) SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 App Store Page If you are looking for more large-scale projects, check out the work experience page! Entangled Game 2023 Lead Developer, Designer (Team of 8) SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 Wild Puller Game 2021 Lead Developer (Team of 4) SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 Details Journey to the Dawn Game 2021 Developer (Team of 6) SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 Details Selene Game 2020 Designer, Developer (Team of 2) SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 Details ... and many more on the way!

  • About | Alex Liu

    Hi! Thanks for visiting my website :) This is Alex [Pincun] Liu. I am a graduate student in the MS in Computer Science program at Stanford Universit y. Previously, I obtained my bachelor's degree in Game Design and Computer Science at New York University . Currently, my focus is gameplay & system programming, graphics & shader engineering, computer graphics research, and HCI research . The enchanting concoction of science and art has always fascinated me. Luckily, video games embody this very essence. My ultimate goal is to become a full-stack game developer, harnessing the might of technology to craft captivating artistic representations. *I also enjoy music composing! Check out some of my works here . Back to Menu < View Resume

  • Contact | Alex Liu

    保持联系 25河南博士 NJ 07310, 美国 微信:天际2020 pl2253@nyu.edu +1 9176909751

  • SKCell | Alex Liu

    < Back to Codespace SKCell SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 GitHub Repository 文档 Github Repository >

  • Journey to the Dawn | Alex Liu

    黎明之旅 冒险 / 管理游戏,PC,2021 介绍 《黎明之旅》是一款航海/生存/管理游戏,玩家在灾难后扮演一艘帆船的船长。目标是逃到大陆,同时在岛屿上收集资源并管理你的小屋和小屋。船上的水手。 我的角色 设计师、首席程序员 后退 黎明开头.jpg 截图6.jpg 截图5.jpg 黎明开头.jpg

  • Courses | Alex Liu

    实习经历 穿越现实世界的旅行。 即将推出(2023 年冬季) SC-103 Unity游戏开发 II 15 节课 总计约 23 小时 WATCH 第 1 课 - C# 编程进阶(上) 第 2 课 - C# 编程进阶(下) 第 3 课 - 设计模式 第 4 课 - 协程与数据结构 第 5 课 - 物理系统详解 第 6 课 - 程序化物理 第 7 课 - 程序化生成 第 8 课 - 软体物理模拟 第 9 课 - 程序化动画与Tweening 第 10 课 - 骨骼动画与IK 第 11 课 - UI 系统进阶 第 12 课 - 自定义 UI 组件 第 13 课 - UI 事件和文本动画 第 14 课 - 对话系统 第 15 课 - 背包系统 第 16 课 - 战斗系统 第 17 课 - 课程回顾与前瞻 SC-102 Unity游戏开发 I 17 节课 总计约 26 小时 观看 第 1 课 - C# 编程基础 第 2 课 - Unity 重要概念 第 3 课 - 物理系统 第 4 课 - 动画和 2D 渲染 第 5 课 - 相机和 UI 系统 第 6 课 - UI系统实践 第 7 课 - 协程和事件 第 8 课 - 3D 物理与渲染 第 9 课 - 音频和视觉效果 第 10 课 - 场景加载与存档 第 11 课 - 设计理念与程序实现 SC-101 Unity游戏开发初步 11 节课 总计约 24 小时 观看

  • Shader Collection | Alex Liu

    着色器系列 学习项目,2021 年至今 介绍 这是我编写/研究的所有着色器的集合。它们涵盖广泛的效果 - 从水、香椿、力场到 PBR、SDF 和图像处理。 请访问游戏开发博客 有关该项目的详细说明/教程的部分。 我的角色 独立开发者 后退

  • Codespace | Alex Liu

    我的免费游戏开发课程。 (目前有中文版本) 课程 实习经历 穿越现实世界的旅行。 float h(vec2 p ){p *= 0.5;p.x = abs(p.x);p.y = -0.15 -p.y*1.2 + p.x*(1.0-p.x);return length(p) - 0.5;} Technical Highlights SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 GitHub Repository Shaders & Graphics SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 GitHub Repository This is written by a fragment shader! SKCell SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 GitHub Repository SKRenderer SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 GitHub Repository

  • Celestial Blossom | Alex Liu

    实习经历 穿越现实世界的旅行。 Celestial Blossom: A Collaborative, Meditative VR Journey of Fractal Art and Music Associated With NYU Future Reality Lab NYU MARL Submitted to SIGGRAPH 2025 Celestial Blossom is a collaborative, meditative VR experience where participants co-create generative fractal art through hand-drawn sketches, transforming movements into evolving audiovisual symphonies. Set in a celestial void, strokes morph into glowing fractal particles, from microscopic grains to cosmic stars, each resonating with a musical note and evolving into immersive sound textures. Multiplayer interaction allows users to weave their creations into a shared immersive composition. At the end, participants receive a printed rendering of their artwork, which can be scanned to revisit the fractals and melodies they created in VR. Motivation Virtual Reality (VR) has been explored as a tool for mindfulness , with studies showing that VR-based meditation can reduce stress and enhance emotional well-being. However, most VR meditation experiences are passive, relying on guided breathing or static environments. While effective, meditation is fundamentally about self-awareness and presence, which can be deepened through active engagement rather than passive observation. One way to cultivate active presence is through creative expression . Activities like coloring books promote relaxation and introspection, making artistic creation a powerful meditative tool. VR expands this concept, enabling immersive artistic experiences beyond traditional media. Applications like Tilt Brush and Quill make digital art intuitive and accessible, allowing users to create freely in three-dimensional space while enhancing meditative focus. Building on these ideas, we introduce Celestial Blossom, a VR experience that merges artistic creation with meditation. Using body gestures, participants generate evolving fractal patterns accompanied by harmonious sound, transforming their movements into an immersive, meditative journey. By actively shaping their environment through creative expression, users cultivate self-awareness, presence, and tranquility, offering a deeply personal and interactive path to mindfulness. The fractal design is inspired by the idea that small actions can lead to infinite complexity. As William Blake wrote, "To see a world in a grain of sand, and a heaven in a wild flower," a single sketch in Celestial Blossom expands into a self-replicating pattern, illustrating how simple gestures can generate vast, intricate forms. These fractals mirror the meditative process itself, where focused, deliberate actions unfold into something greater. Fractals System Features Celestial Blossom runs on a custom WebXR platform with a built-in renderer and multiplayer capabilities. The system uses Meta Quest 3 headsets with hand-tracking for intuitive interaction. Gesture-Based Sketching Participants can draw freely in VR using hand pinching gestures. The system recognizes these sketches by calculating the mean squared error between the drawn paths and predefined shape templates such as moons and stars. Once a match is determined within a defined threshold, the system morphs the sketches into particles in the recognized shape. Fractal Particles The particles will be replicated at various scales to form a fractal pattern. The movement and color of the fractals are influenced by the user’s drawing behavior, including speed, direction, and stroke continuity. This dynamic particle system ensures that each drawing evolves organically, creating a visually intricate and responsive environment that reflects the user’s actions. Interactive Music Each drawn stroke evokes a corresponding musical gesture, shaping an evolving and immersive soundscape. The system maps various attributes of the user’s drawing, such as stroke length, curvature, and density, to music generation and sound synthesis parameters, including pitch, duration, grain size, density, envelope shape, and spatialization. Multiplayer Interaction Celestial Blossom is designed as a shared experience, allowing multiple participants to create and interact in the same virtual space. Users appear to each other as ethereal, glowing forms. Drawings and sounds are synchronized in real time, enabling participants to collaborate on evolving artworks. Revisiting The Experience At the end of the experience, each participant receives a printed card featuring a top-down rendering of what they created in VR. The image on the card serves as a scannable pattern that, when scanned by our designated app, directs users to an online portal where they can listen to the unique music piece created during their session. The Experience Our booth in SIGGRAPH 2025 is designed as a serene, Zen-like space. Participants enter a dimly lit area with cushions, soft lighting, ambient lamps, and natural elements, creating a peaceful atmosphere. A projector displays a real-time top-down view of the evolving fractal patterns for spectators. We guide 1 to 4 participants into the booth at the same time, where they sit on cushions. They will start with a built-in tutorial introducing the interaction before experiencing Celestial Blossom for about 3 minutes. After the session, each participant receives a printed card featuring their fractal artwork that they can scan to retrieve the music they created.

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