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  • Work Experience | Alex Liu

    实习经历 穿越现实世界的旅行。 Hypergryph Game Engineer Intern May 2024 - Present ​ I am joining the Arknights: Endfield team as a game engineer intern in summer 2024. NYU Future Reality Lab Student Researcher Oct. 2023 - Present I joined the NYU Future Reality Lab in Oct. 2023 with Prof. Ken Perlin as my advisor. I am actively conducting research on XR applications in game design and development. NYU Courant Institute of Mathematical Sciences Student Researcher May 2023 - Oct. 2023 ML-Based Terrain Generation with Prof. Gizem Kayar • Researched and designed algorithms to perform procedural terrain generation by sketches using CGAN • Evaluated possible machine learning techniques and conducted quantitative analyses of their performance • Implemented tools for generating sketches and for game engine - model communication New York University Teaching Assistant - CSCIUA-480 Computer Graphics Sep. 2024 - Dec. 2024 ​ Teaching Assistant - CSCIUA-480 Computer Graphics Jan. 2024 - May 2024 ​ Teaching Assistant - GAMESUT-121 Intermediate Game Development Sep. 2023 - Dec. 2023 Founder, Director Sep. 2021 - Present ​ • Founded the student-organized independent game studio in 2021 with 17 active members, 5 completed game projects, and 2 ongoing large-scale projects • Developed mature procedures and tools for professional game development and team management Silverjay Studio Game Software Engineer Intern May 2022 - Aug. 2022 ​ • Developed physics simulation, player behavior, and UI system for using Unity and C# • Implemented character AI using Behaviour Trees and Goal-Oriented Programming • Researched and developed effects for fog, water, and stars using Raymarching and Compute Shaders • Developed editor tool in Unity for editing character behavior state machines Gameloft Inc. NetEase Inc. Game Client Engineer Intern Aug. 2020 - Nov. 2020 ​ • Developed character clothing in NARAKA: Bladepoint using mass-spring systems for physics and multi-pass PBR shaders for realistic rendering • Developed UI and event systems for tutorial sessions • Optimized GC allocation using Unity Profiler and rendering overhead using Render Doc • Developed timeline editor tools to synchronize character animation, particle effects, and game logic

  • Tech Highlights | Alex Liu

    实习经历 穿越现实世界的旅行。 < Back to Codespace Experiments These are interactive experiments to play with. Have fun! cloth_simulator ​ SELENE: Music Track Editor A music track editing software for rhythm games. It contains a fully functional file system , a visual editor interface , an integration of MIDI audio , and a game engine import/export system . ​ SK Sprite Editor An image processing tool embedded in the Unity Editor that allows us to draw, erase, create, and adjust images (just like Photoshop!) without having to use other software. Procedural Growth An algorithm to generate natural growth of tree branches. It has procedural collision, adaptive rendering, and controllable parameters (direction, density, curvature, etc.). ​ Dual Grid System A dynamic drag-and-drop dual grid system with opposite colliders and colors on the two sides. A* pathfinding is also included. AI-Powered Characters AI-driven players in a sports setting implemented using behaviour trees built with FSMs . They can learn from past games and adjust their behaviours with a lightweight ML-inspired algorithm. Ray Tracer A real-time ray tracer with TAA and octree BVH . It supports rendering for opaque, transparent, emissive, reflective, and refractive materials on .obj, .fbx, and .gltf models. Cloth Simulation A mass-spring system with gravity and collision. It uses compute shaders to speed up the computation. This system is also applicable for string simulation. In-Game Console An extendable in-game console system with command tips. *Currently deployed in most Silverjay Studio projects. Dialogue System & Node Editor A powerful dialogue system with visual node editing . ​It supports options, branching, custom events, randomization, localization, and built-in variables. We can use it to make dialogues ready for production. Text Animator A powerful inline text animator system . It has 10+ text effects and 5+ typewriter effects. ​ Deployed in almost all of my game projects. Pathfinding Applet An applet demonstrating various pathfinding algorithms (A*, B*, BFS, DFS, etc.). The user can run any of the algorithms from any point on the randomly generated maps. Real-time Combat System A combat system that supports behaviour tree-based enemy AI, multiple weapons, combos, visual effects, buffs, and more.

  • Home | Alex Liu Games

    ALEX LIU 游戏开发者/设计师 将创意火花烹饪成不经意间的美味佳肴。

  • Studio | Alex Liu

    银鸟工作室 Silverjay Studio 是一家位于纽约市的学生组织的游戏工作室。 网站

  • Journey to the Dawn | Alex Liu

    黎明之旅 冒险 / 管理游戏,PC,2021 介绍 《黎明之旅》是一款航海/生存/管理游戏,玩家在灾难后扮演一艘帆船的船长。目标是逃到大陆,同时在岛屿上收集资源并管理你的小屋和小屋。船上的水手。 ​ 我的角色 设计师、首席程序员 ​ 后退 黎明开头.jpg 截图6.jpg 截图5.jpg 黎明开头.jpg

  • Traveler in Between | Alex Liu Games

    Traveler in Between Game 2021 - Now Director, Lead Developer, Designer (Team of 10) Wander through the vast kingdom of the birds. A story of bravery, growth, love, and sorrow. ​ This is a long-term project of Silverjay Studio. We plan to release the game on Steam in 2025. ​ Reception: CUSGA 2022, Best Visuals (Nomination)

  • Codespace | Alex Liu

    我的免费游戏开发课程。 (目前有中文版本) 课程 float h(vec2 p ){p *= 0.5;p.x = abs(p.x);p.y = -0.15 -p.y*1.2 + p.x*(1.0-p.x);return length(p) - 0.5;} Technical Highlights SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 GitHub Repository Shaders & Graphics SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 GitHub Repository This is written by a fragment shader! Silverjay Studio SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 GitHub Repository SKCell SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 GitHub Repository SKRenderer SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 GitHub Repository

  • Shaders | Alex Liu

    着色器 当科学遇见艺术。 < Back to Codespace

  • Projects | Alex Liu

    PROJECTS 游戏与App Song of Maka Game 2021 - Now Director, Lead Developer, Designer (Team of 10) SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 Re: Live Game 2022 Lead Developer, Designer (Team of 5) SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 Details Prelude of Time Game 2020 - 2021 Producer, Developer, Designer (Team of 4) SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 Details Curious about the tech behind these graphics ? For Halby Game 2019 Lead Developer (Team of 6) SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 Details Well Planned iOS App 2020 Fullstack Developer (Team of 1) SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 App Store Page Well Lived iOS App 2020 Fullstack Developer (Team of 1) SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 App Store Page Sketchball iOS Game 2020 Fullstack Developer (Team of 1) SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 App Store Page If you are looking for more large-scale projects, check out the work experience page! Entangled Game 2023 Lead Developer, Designer (Team of 8) SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 Wild Puller Game 2021 Lead Developer (Team of 4) SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 Details Journey to the Dawn Game 2021 Developer (Team of 6) SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 Details Selene Game 2020 Designer, Developer (Team of 2) SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 Details ... and many more under the way!

  • Re:Live | Alex Liu

    RE:LIVE 后退 项目页面 解谜游戏,PC,2022 介绍 这是一款专为GGJ 2022开发的轻叙事解谜游戏,以浪漫的故事描绘一对情侣的爱情故事。彩虹世界是男孩的视角,讲述了他如何回忆与女孩的深情旅程以及他们故事的悲惨结局。然而,黑白世界代表了女孩回到现实世界并与男友团聚的精神旅程。游戏本身分为两张地图,每个角色都位于各自的世界中。玩家自己可以自由交换每张地图中的图块,为每个角色创建不同的路径到达目的地。但请记住,一条可以被一个人走的路,可能象征着另一个人的障碍。我们希望我们的游戏能够体现物质世界与精神世界的二元性,同时强调记忆与现实的对比。 ​ 认出 最佳整体奖 - 2022 Global Game Jam,纽约大学游戏中心 最佳视觉效果 - 2022 Global Game Jam,纽约大学游戏中心 ​ 我的角色 首席程序员、设计师 ​

  • SKCell | Alex Liu

    < Back to Codespace SKCell SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 GitHub Repository 文档 Github Repository >

  • Contact | Alex Liu

    保持联系 25河南博士 NJ 07310, 美国 ​ 微信:天际2020 pl2253@nyu.edu +1 9176909751

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