top of page

Search Results

「」找到 29 筆結果

  • Studio | Alex Liu

    银鸟工作室 Silverjay Studio 是一家位于纽约市的学生组织的游戏工作室。 网站 Online Courses SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 WEBSITE

  • Affiliations | Alex Liu

    实习经历 穿越现实世界的旅行。 实习经历 Silverjay Studio Founder, Director Sep. 2021 - Present I founded the student-organized independent game studio in 2021 with 17 active members, 5 completed game projects, and 2 ongoing large-scale projects We received 3 national awards and 6 award nominations as of Sep. 2024. NYU Future Reality Lab Student Researcher Oct. 2023 - Present I joined the NYU Future Reality Lab in Oct. 2023 with Prof. Ken Perlin as my advisor. I am actively conducting research on XR applications in game design and development. NYU Courant Student Researcher May 2023 - Present I am conducting an research on ML-Based SPH methods with Prof. Gizem Kayar . Another project is a computer graphics education software distributed to 100+ students at NYU. NYU Courant/Tisch Teaching Assistant Fall 2024: CSCIUA-202 Operating Systems Spring 2024: CSCIUA-480 Computer Graphics Fall 2023: GAMESUT-121 Intermediate Game Development 实习经历 NYU Future Reality Lab Hypergryph Game Engineer Intern May 2024 - August 2024 I joined the Arknights: Endfield team as a game engineer intern in summer 2024. NYU Courant Institute of Mathematical Sciences Gameloft Inc. Game Software Engineer Intern May 2022 - Aug. 2022 I joined the Applaydu & Friends team as a game software engineer intern in summer 2022. NetEase Inc. Game Engineer Intern Jul. 2020 - Nov. 2020 I joined the NARAKA: Bladepoint team as a game engineer intern in summer 2020.

  • Projects | Alex Liu

    PROJECTS 游戏与App 实习经历 穿越现实世界的旅行。 Song of Maka Game 2021 - Now Director, Lead Developer, Designer (Team of 10) SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 Website Website Steam Page Re: Live Game 2022 Lead Developer, Designer (Team of 5) SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 Details Prelude of Time Game 2020 - 2021 Producer, Developer, Designer (Team of 4) SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 Details Curious about the tech behind these graphics ? For Halby Game 2019 Lead Developer (Team of 6) SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 Details Well Planned iOS App 2020 Fullstack Developer (Team of 1) SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 App Store Page Well Lived iOS App 2020 Fullstack Developer (Team of 1) SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 App Store Page Sketchball iOS Game 2020 Fullstack Developer (Team of 1) SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 App Store Page If you are looking for more large-scale projects, check out the work experience page! Entangled Game 2023 Lead Developer, Designer (Team of 8) SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 Wild Puller Game 2021 Lead Developer (Team of 4) SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 Details Journey to the Dawn Game 2021 Developer (Team of 6) SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 Details Selene Game 2020 Designer, Developer (Team of 2) SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 Details ... and many more on the way!

  • SKCell | Alex Liu

    < Back to Codespace SKCell SKCell 是一个强大、全面的 Unity 实用程序包,可以极大地增强您的开发体验。 GitHub Repository 文档 Github Repository >

  • Home | Alex Liu

    Unity game developement: C#, Shaders, Projects ALEX LIU 游戏开发者/设计师 将创意火花烹饪成不经意间的美味佳肴。 2025/03 I will be joining the MS in Computer Science program at Stanford University 2024/11 Song of Maka won the Best Student Game Award in IndiePlay 2024 2024/09 Song of Maka became finalist in Tencent Game Awards 2024 2024/08 Song of Maka won the highest honor in CUSGA - the Best Game Grand Award 2024/08 Lab project at FRL accepted to SIGGRAPH Asia 2024

  • Well Lived | Alex Liu

    生活美好 生产力应用程序,iOS,2020 介绍 《美好生活》是一本日记&规划移动应用程序具有强大的功能和优雅的设计,帮助您过上丰富多彩、富有成效的生活。 *可在 AppStore 上获取。 活动 2021 白金奖、最佳移动应用设计(一月)、最佳移动应用奖 我的角色 独立开发者 后退

  • Re:Live | Alex Liu

    RE:LIVE 后退 项目页面 解谜游戏,PC,2022 介绍 这是一款专为GGJ 2022开发的轻叙事解谜游戏,以浪漫的故事描绘一对情侣的爱情故事。彩虹世界是男孩的视角,讲述了他如何回忆与女孩的深情旅程以及他们故事的悲惨结局。然而,黑白世界代表了女孩回到现实世界并与男友团聚的精神旅程。游戏本身分为两张地图,每个角色都位于各自的世界中。玩家自己可以自由交换每张地图中的图块,为每个角色创建不同的路径到达目的地。但请记住,一条可以被一个人走的路,可能象征着另一个人的障碍。我们希望我们的游戏能够体现物质世界与精神世界的二元性,同时强调记忆与现实的对比。 认出 最佳整体奖 - 2022 Global Game Jam,纽约大学游戏中心 最佳视觉效果 - 2022 Global Game Jam,纽约大学游戏中心 我的角色 首席程序员、设计师

  • Contact | Alex Liu

    保持联系 25河南博士 NJ 07310, 美国 微信:天际2020 pl2253@nyu.edu +1 9176909751

  • Courses | Alex Liu

    实习经历 穿越现实世界的旅行。 即将推出(2023 年冬季) SC-103 Unity游戏开发 II 15 节课 总计约 23 小时 WATCH 第 1 课 - C# 编程进阶(上) 第 2 课 - C# 编程进阶(下) 第 3 课 - 设计模式 第 4 课 - 协程与数据结构 第 5 课 - 物理系统详解 第 6 课 - 程序化物理 第 7 课 - 程序化生成 第 8 课 - 软体物理模拟 第 9 课 - 程序化动画与Tweening 第 10 课 - 骨骼动画与IK 第 11 课 - UI 系统进阶 第 12 课 - 自定义 UI 组件 第 13 课 - UI 事件和文本动画 第 14 课 - 对话系统 第 15 课 - 背包系统 第 16 课 - 战斗系统 第 17 课 - 课程回顾与前瞻 SC-102 Unity游戏开发 I 17 节课 总计约 26 小时 观看 第 1 课 - C# 编程基础 第 2 课 - Unity 重要概念 第 3 课 - 物理系统 第 4 课 - 动画和 2D 渲染 第 5 课 - 相机和 UI 系统 第 6 课 - UI系统实践 第 7 课 - 协程和事件 第 8 课 - 3D 物理与渲染 第 9 课 - 音频和视觉效果 第 10 课 - 场景加载与存档 第 11 课 - 设计理念与程序实现 SC-101 Unity游戏开发初步 11 节课 总计约 24 小时 观看

  • Research | Alex Liu

    实习经历 穿越现实世界的旅行。 Celestial Blossom: A Collaborative, Meditative VR Journey of Fractal Art and Music Associated With NYU Future Reality Lab Submitted to SIGGRAPH 2025 Celestial Blossom is a collaborative, meditative VR experience where participants co-create generative fractal art through hand-drawn sketches, transforming movements into evolving audiovisual symphonies. Set in a celestial void, strokes morph into glowing fractal particles, from microscopic grains to cosmic stars, each shaping sonic textures and evolving into an immersive soundscape. Multiplayer interaction allows users to weave their creations into a shared immersive composition. At the end, participants receive a printed rendering of their artwork, which can be scanned to revisit the fractals and melodies they created in VR. Details > Pincun Liu, Keru Wang, Yi Wu, Xiaoan Liu, Yushen Hu, Zhu Wang, Agnieszka Roginska, and Ken Perlin. (2025). Celestial Blossom: A Collaborative, Meditative VR Journey of Fractal Art and Music. In SIGGRAPH 2025 Extended Abstract (pp. 1-2). Citation A Collaborative Multimodal XR Physical Design Environment Associated With NYU Future Reality Lab Presented at SIGGRAPH Asia 2024 Traditional design processes for physical prototypes can be time-consuming and costly due to iterations of prototyping, testing, and refinement. Extended Reality (XR) technology with video passthrough has its unique benefits in alleviating the issues by providing instant visual feedback. We develop an XR system that provides annotations and enables interactive visual modifications by superimposing and aligning visual counterparts to physical objects. With multimodal inputs, the system could help designers quickly experiment with and visualize a wide range of design options, keep track of design evolutions, and explore innovative solutions without the constraints of physical prototyping. As a result, it could significantly speed up the iteration process with fewer physical modifications in each design iteration. Keru Wang, Pincun Liu, Yushen Hu, Xiaoan Liu, Zhu Wang, and Ken Perlin. (2024). A Collaborative Multimodal XR Physical Design Environment. In SIGGRAPH Asia 2024 Extended Abstract (pp. 1-2). Citation A Survey on Audio-influenced Pseudo-Haptics: Methods, Applications, and Opportunities Associated With NYU Future Reality Lab and Music and Audio Research Laboratory Submitted to CHI 2025 Haptic feedback plays an important role in interaction, but traditional haptic devices are often difficult to access due to their complexity and high cost. A cost-effective alternative is to leverage auditory cues to generate pseudo-haptic sensations using the brain’s multisensory processing abilities. These auditory cues can enhance or modify actual haptic feedback, add detail to low-resolution haptic devices, or create convincing haptic illusions without physical contact. Despite their potential, audio-influenced pseudo-haptics remain underexplored. In this survey, we provide a comprehensive overview of existing research on audio-influenced pseudo-haptics, summarizing the mapping between different auditory cues and the pseudo-haptics that they elicit. We review and categorize system implementations, study methods and applications, identify key challenges, and discuss future opportunities. We aim to provide a road map in audio-influenced pseudo-haptics research and inspire further exploration in this field, fostering innovation and guiding the development of more immersive, functional, and accessible systems. Keru Wang, Yi Wu, Pincun Liu, Zhu Wang, Agnieszka Roginska, Qi Sun, and Ken Perlin. (2024). A Survey on Audio-influenced Pseudo-Haptics: Methods, Applications, and Opportunities. In Proceedings of the CHI Conference on Human Factors in Computing Systems (pp. 1-25). Citation More projects are in progress, come back soon for updates!

  • Journey to the Dawn | Alex Liu

    黎明之旅 冒险 / 管理游戏,PC,2021 介绍 《黎明之旅》是一款航海/生存/管理游戏,玩家在灾难后扮演一艘帆船的船长。目标是逃到大陆,同时在岛屿上收集资源并管理你的小屋和小屋。船上的水手。 我的角色 设计师、首席程序员 后退 黎明开头.jpg 截图6.jpg 截图5.jpg 黎明开头.jpg

  • Traveler in Between | Alex Liu Games

    Traveler in Between Game 2021 - Now Director, Lead Developer, Designer (Team of 10) Wander through the vast kingdom of the birds. A story of bravery, growth, love, and sorrow. This is a long-term project of Silverjay Studio. We plan to release the game on Steam in 2025. Reception: CUSGA 2022, Best Visuals (Nomination)

bottom of page